Andy Gilleand is back with a new game movie, 'Assassin's Creed IV: Black Flag'. This is the PS4 version, captured at full 1080p and 30fps.
Subscribe to his YouTube channel for updates and to see his previous game movies.
Showing posts with label Andy Gilleand. Show all posts
Showing posts with label Andy Gilleand. Show all posts
Friday, January 17, 2014
Friday, September 13, 2013
Watch 'Batman: Arkham City' As A Movie
Andy Gilleand is back with the sequel to his last game movie, 'Batman: Arkham Asylum', 'Batman: Arkham City'.
Subscribe to his YouTube channel for updates and to see his previous game movies.
Subscribe to his YouTube channel for updates and to see his previous game movies.
Monday, September 02, 2013
Watch 'Batman: Arkham Asylum' As A Movie
After posting his 'The Last Of Us' game movie, Andy Gilleand is back with a new full length game movie, 'Batman: Arkham Asylum'.
Subscribe to his YouTube channel for updates and to see his previous game movies.
"I decided to try something new with this movie. Normally I try to edit out as many "game indicators" as possible, such as button prompts or other text. This game includes a great deal of these indicators that are difficult to edit out, such as grapple prompts and annoying text. I used a remove effect from the Mocha program to remove some of these. It only worked if the text/prompt to be removed only hovered above backgrounds, not if it moved in front of characters. So there's still a lot I couldn't edit out, but I think if you've played the game before, you may be surprised at some of the edits I was able to do. Some of these led to a few strange video artifacts, but for the most part it still looked better than the original.
I played this at max settings, which ran pretty smoothly at 60fps on my PC, and I captured it at 24fps for a film feel."His next game movie is 'Batman: Arkham City', but due to a busy schedule, may take a bit longer to complete.
Subscribe to his YouTube channel for updates and to see his previous game movies.
Friday, July 26, 2013
Watch 'The Last Of Us' As A Movie
After turning the new 'Tomb Raider' and 'The Uncharted Trilogy' into full length game movies, Andy Gilleand is back with a new one; 'The Last Of Us'.
If you don't know what this is, no, it's not a "Let's Play" or a walkthrough of any kind. If that were the case, it would be several hours longer. What I did here was try to take the entire story of the game, and edit it down to fit in a movie. I would include gameplay, but only the gameplay I felt was necessary to tell the story. If I could cut sections out without causing plot holes or ruining pacing, I would cut as much as I could. I also played the game several times before doing this to gain a familiarity with the levels, to help me with "directing" the game into a movie as best as I could. This meant doing things you typically wouldn't do while playing the game, such as skipping nearly every one of the items left around, such as ammo or other supplies helpful to survival. I played on Normal mode to minimize the extra difficulty this would cause.
There are a few things that differ this movie from my others. While the game uses the same engine as the Uncharted games, it's been modified. Whenever Uncharted had a button prompt for items or opening doors or whatever, it would usually be towards the edges of the screen, and so it was usually easy enough to edit out. However, Last of Us places button prompts directly on the objects they correspond to, making them very difficult to edit out without it looking bad. So where I could, I edited out the button prompts, but many had to be left as they were. Thankfully there were some options I could disable, such as Melee Prompts and Hints, although some of those still showed up from time to time as well.
Normally, in a game like Uncharted or Tomb Raider, I would be able to skip over a majority of the traversal. However, in this game, so much dialogue is exchanged during these parts, that I felt was critical to the story, that it became very difficult to edit the gameplay down. I ended up leaving in substantial amount of gameplay compared to some of my other movies. Though by skipping collecting items or exploring optional areas, and simply going straight through the levels, I feel I helped speed things along as to not cause the gameplay segments to draw on too long.
Sorry about how long I waited to release this. I'm a big supporter of Naughty Dog. In fact, I support every developer I make game movies from. I believe these games are well worth the full price they are charging, and as such, I don't want to potentially cause anybody to skip out on buying the game simply because they could watch my movie.Subscribe to his YouTube channel for updates.
Monday, July 08, 2013
Watch the 'Uncharted Trilogy' As HD Movies
After turning the new 'Tomb Raider' game into a 3 hour game movie, Andy Gilleand is back with a new HD update to the 'Uncharted Trilogy'. His previous 'Uncharted' movies were in a lower resolution, but these new ones are in lovely 720p HD.
"If you haven't seen my movies before, my goal is to take a game, record footage of my gameplay, and edit that together into a movie. I do this by focusing on story, primarily driven by the cutscenes. However, if you only include the cutscenes, you don't have a coherent story. So I include some gameplay as well, but only the minimum gameplay necessary to understand the story. The goal is to keep this looking as much like a movie as possible, so I try to limit any obvious game moments as much as I can, especially putting focus on the more cinematic gameplay elements.
As before, I try to cut out as many game indicators as I can, such as button prompts, but sometimes there are HUD pop ups that would be either too difficult to remove, or would significantly lower the quality of the movie by being removed. So, I removed what I could, but I couldn't remove everything."A 'The Last Of Us' game movie is on they way, he says he's just waiting for the sales to die down a bit first, so subscribe to his YouTube channel for updates.
Friday, May 17, 2013
Watch The 'Tomb Raider' Reboot Game As A 3 Hour Movie
After turning the 'Assassin Creed' games into full length game movies, Andy Gilleand is back with 'Tomb Raider'.
"If you haven't seen my movies before, my goal is to take a game, record footage of my gameplay, and edit that together into a movie. I do this by focusing on story, primarily driven by the cutscenes. However, if you only include the cutscenes, you don't have a coherent story. So I include some gameplay as well, but only the minimum gameplay necessary to understand the story. The goal is to keep this looking as much like a movie as possible, so I try to limit any obvious game moments as much as I can, especially putting focus on the more cinematic gameplay elements.
As before, I try to cut out as many game indicators as I can, such as button prompts, but sometimes there are HUD pop ups that would be either too difficult to remove, or would significantly lower the quality of the movie by being removed. So, I removed what I could, but I couldn't remove everything."
He says his next game movie project will be 'Batman: Arkham Asylum', so subscribe to his YouTube channel for updates.
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